David Riley


SpriteGrid

Cross-version sprite editor with custom file formats and backward compatibility.

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About This Project

Cross-version sprite editing suite supporting both legacy HexString and modern Uint32 color systems. Designed and implemented custom file formats (.gat, .gss) with forward/backward compatibility, grid resizing, and export workflows. Showcases software engineering, UI/UX design, and product versioning strategy.

Core Features

Built With

Status: v3.3.1 Complete!

Next Steps: v4.0 will be collaborated completely with my AI partner, Spruce. This time, the level editor will finally make its debut.