David Riley


David Riley – Game Designer & Toolmaker

I run OutBox Games, where I make small, pattern-driven games and the custom tools that power them.

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About David & OutBox Games

I’m an independent game designer and programmer behind OutBox Games – a small studio where I explore game design patterns, build my own tools, and use AI as a creative partner rather than a shortcut.

The OutBox Games Ecosystem

OutBox Games is more than a collection of projects – it’s an ecosystem. I use Actionary for ideas, SpriteGrid and friends for production, and a growing library of games to put everything into practice.

Actionary Tools

Topic Creator, PatternChooser, MechanicVerber, and the PatternDex – tools for structured ideation and thinking in game design patterns.

Browse Actionary Suite

Production Tools

SpriteGrid and future editors that help me build sprites, levels, and other assets for HTML5 and retro-inspired projects.

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Glean Mini-Games

Glean entries, Follow the Butterflies, Booska, and other experiments that apply my tools and patterns in playable form.

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