Actionary Tools
Topic Creator, PatternChooser, MechanicVerber, and the PatternDex – tools for structured ideation and thinking in game design patterns.
Browse Actionary SuiteI run OutBox Games, where I make small, pattern-driven games and the custom tools that power them.
Explore Games & ToolsI’m an independent game designer and programmer behind OutBox Games – a small studio where I explore game design patterns, build my own tools, and use AI as a creative partner rather than a shortcut.
OutBox Games is more than a collection of projects – it’s an ecosystem. I use Actionary for ideas, SpriteGrid and friends for production, and a growing library of games to put everything into practice.
Topic Creator, PatternChooser, MechanicVerber, and the PatternDex – tools for structured ideation and thinking in game design patterns.
Browse Actionary SuiteSpriteGrid and future editors that help me build sprites, levels, and other assets for HTML5 and retro-inspired projects.
See Production ToolsGlean entries, Follow the Butterflies, Booska, and other experiments that apply my tools and patterns in playable form.
Play the GamesA hand-picked set of my latest and strongest work.
Part 2 of Actionary: An interactive design companion that helps developers identify and contrast core gameplay patterns.
Part 1 of Glean: A child and their toy work in tandem to cross each level into its exit.
A cross-version sprite editor supporting legacy HexString and modern Uint32 formats. Built for flexible pixel art creation and export.
Group Game Jam Submission in Unreal Engine 5.