David Riley


Projects

Explore my game prototypes, custom tools, and creative experiments below. Each one reflects my design philosophy and technical range.

Legend

Actionary Tools

Topic Creator 2.5
v2.5 Complete!

Topic Creator 2.5

Part 1 of Actionary: A custom ideation engine that generates three-word topic seeds using a weighted pseudo-random algorithm.

Tools
PatternChooser v1.0
v1.0 Complete!

PatternChooser

Part 2 of Actionary: An interactive design companion that helps developers identify and contrast core gameplay patterns.

Tool

Production Tools

SpriteGrid tile-based editor and character
v3.3.1 Complete!

SpriteGrid

A cross-version sprite editor supporting legacy HexString and modern Uint32 formats. Built for flexible pixel art creation and export.

Tools

Studio & Web

Responsive site with AI thumbnail
Human + AI

Responsive Portfolio

The studio's Web presence. Designed and built by hand with my AI partner.

Studio & Web

Glean Mini-Games

Toy Path v1.0
v1.0 Complete!

Toy Path

Part 1 of Glean: A child and their toy work in tandem to cross each level into its exit.

Games
Blink Level Screenshot
WIP

Blink

Part 2 of Glean: an HTML5 prototype exploring Game Design Patterns through movement constraints.

WIP

Game Jams

Group Game Jam Submission in UE5
Game Jam

Color Me Booska

Group Game Jam Submission in Unreal Engine 5.

Game Jams